![]() ![]() The Sun Station is probably the toughest location to reach in the game. So, obviously the game ends with you going to the Sun Station and shutting it all down, right? The time loop, the Sun going supernova, the reverse-playback of that loop’s activities at the end of the loop, it’s all because of this ‘Ash Twin Project’ created by the Nomai and being powered by triggering the death of the Sun. Such is their drive to see the project through that they consider harnessing the power of the Sun in supernova form, even if it means destroying the Solar System. One of these is a project that’s large-scale even by their standards and that they have no adequate power source for. Through the course of the game, you uncover more and more about the motives of the Nomai, a long-gone precursor race who lived in the solar system, and the true extent of their far-reaching projects. One of the first things you realize in Outer Wilds is that after 22 minutes, the Sun explodes in a supernova, wiping out the entire solar system, killing your character and restarting the loop from when you wake up for the first time in the game. It’s yet another of the game’s mysteries, another piece of the puzzle to keep in mind as you continue exploring. At some point early on, you’re likely to notice a little structure orbiting the Sun, and it’s also equally likely you don’t have the mechanical skill to land your ship on it, because the Sun’s gravitational pull is just too strong. ![]() ![]() I don't think the people who praise it are delusional, I just don't think as many people who loved the base game will feel that way as the amount of high scores suggest.Reaching the Sun Station is a huge emotional turning point in the game. I'd love another DLC that has more of the original mechanics, the capacity for greatness is 100% here. Spent half the length of the base game doing 20% of what I liked about it. Reasons I consider this inferior: - several gameplay aspects of the base game I loved are no longer prevalent - way easier to confuse yourself into getting stuck by progressing out of order - while the story is excellently weaved into the lore, I'm not happier for uncovering all the details - much more forced aesthetic than the base game Craftsmanship is excellent, but I can't justify saying I liked it, if it just didn't feel fun: - I didn't feel the same wonder as before, sans a couple brief jaw-dropping occasions - the theme is not what I signed up for, even though I anticipated feeling some extra eeriness - original game's ending fell flat for me, that was my only gripe with an otherwise masterpiece, but this felt even less rewarding - half my game time was permeated by frustration It detracted from how fondly I remember the base game due to repetitively playing a subset of the mechanics, half spent in an aesthetic that I did not enjoy, for too long. I really wanted to like this but instead feels like an annoying emo phase of the base game. I really wanted to like this but If you want to start totally clean and be (potentially negatively) surprised by its themes, skip this. If you want to start totally clean and be (potentially negatively) surprised by its themes, skip this. Overall I definitely recommend anyone who loved the original game to get a hold of this expansion. #Outer wilds nomai how to#However, it does bring certain sections that are definitely not more of the same, playing more like a "traditional" horror game (traditional compared to the scary sections of the base game - looking at you, Dark Bramble) which feel like a very big departure from the base game's focus on "pure exploration" and I'll admit they can be frustrating at times, but there are only a few such sections and I ended up thinking of them as just another set of "puzzles" (except this time the riddles are not how to enter a locked room but how to evade or escape the scary stuff.) The story being told is great and fits into the existing narrative perfectly, the visuals are some of the most stunning in the game and Andrew Prahlow's OST is as great as it has always been in the base game. The expansion gives you more of the same, almost perfect gameplay of the base game while introducing new mechanics for puzzles, giving hints and telling the story. it does not feel like an integral part of the game that was kept out and you can play the base game without even knowing it exists and not feel like you're left out, yet somehow it finds a perfect place to fit into this supposedly whole and completed game and feels like it has always been there. it does not feel like Just as the base game is one of the best games I've ever played, this is one of the best expansions I've ever played. Just as the base game is one of the best games I've ever played, this is one of the best expansions I've ever played. ![]()
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